Video games I enjoy(ed) and why

This is a reference for me and will be updated over time but if you find it useful, great. The criteria here is "yeah, if I had time, i'd like to play that again". In no particular order

  • FTL (Faster Than Light)
    • Concise and unencumbered. 
    • None of the controls feel bad.  
    • There aren't any extra things to do that aren't useful
    • Simple with depth
    • Skills and tactics that you learn over time but aren't frustrating (the pausing helps)
    • wish - variable bosses and/or mini bosses
  • XCOM (played most of them) - 
    • Tactical combat is fun (hiding behind walls etc)
    • Theme is wonderful
    • Random encounters are great
    • Controls are well done
    • Unit/Base growth scaling feels good
    • wish - more soldier deaths / game adjustments for players to cope with losses
  • Diablo series
    • Hack and slash goodness
    • Item and build discovery period
    • Optimization
    • That wow factor (not warcraft). I remember being more scared and thrilled with the Diablo world.
    • wish - more customized battles / mini-game instances rather than just packs of monsters standing around
  • MVC3/UMVC3 (marvel vs capcom)
    • Build variety - sacrificing x to get y (unless your picks had everything then shrug)
    • Character flavor
    • wish - adjusted assists, less one touch combos, more resets to neutral
  • Master of Orion (1,2 - only played this single player)
    • Funny end game space combat system
    • Ground combat was fun even though it was just sounds and units disappearing.  Very Risk-like and I enjoy that
    • Research scaling was all nutty
    • wish - better world management system in the end game
    • wish - a new take on AI for these types of games.  I don't think the computer should be doing the same things a player does.  They need some kind of different mechanism.
  • Frostpunk
    • Simulation games with goals appeal to me better because without goals it's difficult to make meaningful challenges to the player
    • Amazing thematic elements.  The execution is just really nice here
    • wish - everything is a bit too mathy when you start to learn the game
  • This War of Mine
    • Amazing thematic elements from the same people that brought frostpunk so that makes sense
    • Too scared to play it again because my people died a long slow death and that took an emotional toll
    • wish - i get that resources are supposed to be limited but having more stuff to craft and scaling the difficulty a bit to match would make staring at the house more fun
  • Thea: The Awakening
    • Not even sure what to call a game like this.
    • Really enjoyed the card combat and setting up resources gathering so that I could customize things. Simple but effective scaling that is very intuitive
    • wish - bigger research tree and/or more options and/or game breaking things
  • Slay the Spire
    • Really clean deck building with nice variable player powers/starting randomization
    • Plays like a board game
    • wish - the starting boon/buff should be unlocked permanently after clearing the first stage
  • The Curious Expedition
    • So fun.  It's just a joy to play this one.  Light hearted and full of fun decisions and some nail-biting adventure
    • The theme and "secrets" are really well done so that you feel like it's fun to find but not necessary
    • Learning to take risks is fun and scales with how comfortable you are with the game.
    • wish - I kind of wish the dice combat showed you all possible combinations in a help menu.  Just a quality of life thing.
  • Renowned Explorers: International Society
    • Plays like a board game
    • Very quick play throughs
    • Fun and entertaining quest lines
    • Exploration period is really great
    • Learning to customize and optimize your team's build and travel path is pretty cool
    • wish - more flexibility with teams.  I had a few favorites that just didn't play nice together
  • Dungeon of the Endless
    • Really fun and flexible with interesting build choices
    • Characters are very cool
    • Simple control scheme
    • Exciting to open that next door when things start to get a little hairy
    • wish - procedural generation is fine and all but having some ways to mitigate this would be nice (items, research)
  • Planescape Torment
    • The theme is so good.
    • In terms of cool modern fantasy, it's just the best. 
    • Build variety is really fun and being able to be anything and solving the puzzles your own way is refreshing
    • Story. Detective work piecing it all together.
    • wish - it's a very "loose" game because there's all these things to do but i'm not sure this is fixable while maintaining the fun factor.  
  • Chrono Trigger
    • The character development.
    • The stories
    • Time travel?!
    • Just everything
    • I'm too much of an amateur to come up with a wish list for this game
  • Rock Band
    • The cooperative and fun nature of this game is just great
    • wish - more gradients in difficulty so people don't have to practice to keep up with other people playing
  • Final Fantasy 1/2/3 (American release numbers)
    • I grew up with these and they blew my mind as a kid.  I'm just leaving this here.
  • GranBlue Fantasy Versus
    • I'm really digging this new fighter. It's got strong offense, risky defensive maneuvers and a solid neutral game. 
    • And my inputs are terrible, so it being easy to do some things is nice.
    • It's also interesting seeing what players will sacrifice to gain momentum, since the damage is so high in this game